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  • Review - Sony PSP

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    I'm fairly certain there are folks at Nintendo feeling some serious self-loathing right about now. You see, back in the mid-90's Nintendo contracted Sony to develop a CD-ROM drive for the Super Nintendo. As the project progressed, a number of factors (one of them being the spectacular failure of the Sega CD and its' followup the 32X) led Nintendo to can the project. Sony was left holding the bag, with a CD-based gaming system but no one to sell it to.

    Making proverbial lemonade from lemons, Sony turned around and produced what is perhaps the most successful game console in history, the Sony Playstation. The result? For the first time in history, Nintendo took second place in the video game console market, while fellow rival Sega got out of the console Business altogether.

    One segment of the gaming market Nintendo still has a stranglehold on, however, is the handheld sector. Beginning with the original Gameboy, the name Nintendo has been a veritable synonym for handheld gaming. This dominant streak has held sway through several subsequent iterations of the gameboy. Some have claimed Nintendo's dual screen DS handheld system to be a revolutionary step forward in portable gaming. Others have decried it as gimmicky. Whichever side you fall on, there's no doubt Nintendo execs are fingering their collars as Sony prepares to rain on their parade with their new Playstation Portable - aka the PSP.

    Comparing the two systems, I'd say there's a real chance Nintendo may finally have a serious challenger to the portable gaming throne. Most assuredly, Nintendo will claim that they are pursuing a different demographic than Sony (read 'kids'), and to their credit the pre-teen crowd will probably favor the DS over the PSP. But for anyone over the age of 12, the PSP is definitely a serious contender for your pocket change.

    Okay, so enough Nintendo-bashing. Review the damn thing already.

    The first impression one gets from the PSP (once you've ravenously clawed your way through the packaging) is just how sleek the system is. From a purely aesthetic standpoint, the PSP is one seriously sexy piece of cutting-edge tech. The system's faceplate is fashioned of one glassy piece, interrupted only by the protrusion of the various buttons. The backside is just as nice, with the UMD disc door featuring a prominent PSP logo inside a silver metal ring set flush against the backplate. The two shoulder buttons are clear plastic, and the perimeter edge is accented in silver giving the whole thing a very streamlined look.

    Of course, looks are one thing, but how does it actually play? I'm happy to report that the PSP delivers very well in this regard. For a portable system, weight is an important factor, as it is by nature handheld. The PSP is fairly lightweight, especially considering all the hi-tech goodness crammed into it's slim chassis. In fact, it weighs just about the same as the Nintendo DS, if you need the comparison. You could easily play this thing for hours straight without feeling weighed down.

    One thing that takes a little getting used to is the somewhat cramped form-factor. While the PSP's controls may be perfect for Japanese gamers, most Westerners will find that having a go with the PSP will involve a short learning curve while hunting for a comfortable grip. Really, though, it's no worse than any handheld system before it, and there's no denying that Sony designed the PSP with ergonomics in mind. The back of the PSP has a very subtle curvature on each side, creating a natural shallow channel for placing one's fingertips...it's a small detail, but it counts.

    Sony smartly modeled the PSP's controls on the PS2's Dualshock controllers, minus two of the front triggers and the right control stick. Replacing the left stick is an analog 'nub', which works much better than it sounds. Rather than tilt on an axis, the nub moves gently in a horizontal direction, giving you the same control as a stick but without the height a stick would require. It's actually a small bit of genius, and works great in action.

    As you've probably heard, the PSP's main selling point is its' 4.3-inch hi-def screen. While 4.3 inches doesn't sound like much on paper, the PSP's screen really must be seen to be appreciated. Both games and feature films look absolutely fantastic, and since the screen is formatted to a 16:9 ratio both applications can be appreciated in full widescreen, high-definition glor

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